The M'Siramese Empire

(pro. Mah - Sar - Meese) The Siramese peoples of Esserya and Ingitaria believe their way of life to be under constant threat; a culture centered around its naval prowess, deeply rooted in its web of hundreds of small communities each free to choose their own way of life, and dependent on a strong code of morality that places the family unit above all else. In defense of this loose confederation, the Siramese have fought thrice against the Yakalins, twice against the Atlantians and once with the Shari Trifecta; and as far as their people have been told they have never entered into a war without winning it, despite the fact that some of the aforementioned conflicts ended in technical stalemate.

Geography
The Empire spans from one side of the Arcadian quarter to the other; and in all comprises twenty-seven star systems, all of which are technically autonomous, and are broken into many hundreds of smaller continental regions, islands and dominions. These are grouped into five vast realms; Realm Esseryan, Realm Ingitarian, Realm Novali, Realm Sai-ron and the Eastern Orderlies.

Culture
There are many different cultures contained within the Siramese Empire, all of which are humanoid; but the vast majority are based on Esseryan & Ingitarian customs, and are practically racially identical.

Star Systems List

 * Massirriam
 * Tesseran
 * Starlink
 * Atlas
 * Samaran
 * Fringe
 * Gambu
 * Stronghold
 * Hammerhead
 * Seraphim
 * Bridge
 * Scoona
 * Tristran
 * Slenalin
 * Westreach
 * Shimmer
 * Segalahan
 * 17
 * 18
 * 19
 * 20
 * 21
 * 22
 * 23
 * 24
 * 25
 * 26
 * 27

Races of the Empire

 * Esseryans
 * Ingitarians
 * Tesseranis
 * Gambis
 * Novalese

Method of Expansion
Often rather than conquer by force; the M'Siramese will arrive at a star system and offer the native peoples protection in exchange for their financial and material contribution to the navy, using their many rivals as a boogeyman to encourage the younger races to side with them. But this isn't always the case; for example when the Siramese arrived in the Gambu system the natives began worshiping their warships as gods, calling them "Iron Birds" and thus allied themselves with the empire almost instantly. An apt example of the opposite would be the Tesserani peoples; whom the Siramese long fought against until both sides came to a mutually beneficial agreement. (See: Tesserani Invasion)

"Stand with us and we will come!"

Esseryan Navy
"The Blues" 25 Fleets

Ingitarian Navy
"The Reds" 31 Fleets

Deep Space Lighthouse Corps
The deep space lighthouse boys are dealt the toughest card; they manage a vast network of thousands of mobile lightships that are the navigational guidelines between star systems

Women's Navy Branch
The Women's Navy Branch, usually just shortened to "The Branch"; is undoubtedly the glue that binds together the Imperial Siramese Navy as a whole, and is absolutely invaluable in its methods of operation. As its name might suggest it is an organization that only takes on woman recruits, and much shadows the men's half of the navy in its methods. It is technically a civilian organization, despite it also being contained under the banner of the Navy; and does not train its recruits for combat roles. It is directed by the Lady of the Fleet, whom is currently a rather eccentric woman by the name of Lady Sam.

The Branch is responsible for the operation of all orbital lighthouses, the running of space traffic control in every terrestrial port, the partial running of all lunar installations and in wartime the operation of navy sponsored dockyards, munitions factories, farms and

Code of Chivalry
The life of a woman on many Siramese planets is regarded as more valuable than the life of a man, and on some worlds this is written into actual legislation. The only exception to this is the Kingdom of Tesseran, which is a federative patriarchal monarchy; but still obeys the moral codes of the Siramese Empire.

In day to day life, chivalry is a major factor; an able bodied man would be expected to give up his seat on public transport for any woman, and all women as the standard etiquette are allowed passage to step off the ship first, the only exception being if the vessel is a warship. On Massirriam; overcrowding has prompted public transport companies to section off areas on ships for unmarried men, as it is considered indecent for them to be packed in with ladies.

To every Siramese man, regardless of his wealth, his lady is his duchess.

If any Siramese man is proven or witnessed to have abused his wife; he will be hounded by the other men of the local community, he will loose his ship or his rank in the navy; and he will face legal action into the bargain. One might imagine this fact is inherently exploitable; however honesty is such an important factor in the culture of Siramese women it is rare such claims would be falsified, but undoubtedly there must be rare exceptions.

Siramese Politics
The political systems of the empire are starkly different to those we might know on Earth; however the power of the state to intervene in the lives of subjects is almost unilaterally disliked, so all the empire might well be considered to lean to the socially conservative right. The political dichotomy however is mostly between the following principles, simplified as; "Build more spaceships with state money" or "Build more spaceships with private money"

The Gender Divide
It is considered the duty of every Siramese male from the age of nineteen to join the navy; there is no written law that states this must be so, however it is a social code and seen as part of a mans right of passage into maturity. Due to this fact, the vast majority of permanent terrestrials are women, and on some worlds this goes as high as 90%. As the social circles of Siramese men and women are often so far apart, they could rightly be considered as two different worlds. The planet Atlas for example prides itself on mild manners, cleanliness and low rates of crime, whereas the warships that defend her are rife with insults, poorly cleaned chambers and often savage displays of violence should a disagreement come about.

When a sailor returns to his home planet, he must re-integrate with the customs he left behind; which often takes some getting used to, but for some is a most welcome retreat indeed.

Independence
Since its inception, the realm of Esserin had been a sovereign territory of the Trinni Star Empire; which in the modern day is known as the Trinni Kingdoms. The Siramese people owe their heritage to this ancient civilization, as their race had evolved from Trinni colonists sent there thousands of years in the past; and they share this ancestry with the three other members of the New Four.

As of fairly recent times, the Trinni Monarchy decreed it would peacefully grant independence to the nine galactic realms and fifteen major colonies that it ruled over; and despite the Siramese having no desire to break away from their ancestral homeland, they too were now considered independent. Despite this unwanted freedom, they have done everything they can to stay as close to their roots, still operating the same centuries old ships that first colonized their worlds; and still holding the various princes and princesses of the Trinni planets in most high esteem.

Conflicts

 * First Siramese-Atlantian War
 * Tesserani Invasion


 * Second Siramese-Atlantian War
 * Wars of the Rim


 * First Yakalin-Siramese War
 * Second Yakalin-Siramese War
 * Third Yakalin-Siramese War
 * Galactic War

The Galactic War
During the Galactic War, the immense conflict between the Alliance of Free Planets and the Shari Trifecta; it was the Siramese whom first stopped the Shari in their tracks, winning a string of crucial victories in both space and on the ground. Through their defiance and bravery they encouraged scores of other races to resist subjugation, and won for themselves the adoration and the envy of all the galaxy, whilst becoming a symbol of